The official Makeup All Stars description says players earn rewards and unlock new beauty items. It also specifically confirms makeup painting, customizable hair, and customizable lashes. Public first-party material checked for this Dex does not publish a complete item inventory, rarity table, price list, or unlock chart.
This page therefore begins with verified categories and a structured way to record live items. Unsupported cells remain blank. A short accurate Dex is more useful than a long list imported from another makeup game or inferred from thumbnails.
Verified beauty scope
Makeup
Painted looks confirmed
The official description confirms painting a makeup look. Exact layers and names require live observation.
Hair
Customization confirmed
Hair is an official category; full styles, colors, and unlock sources are not publicly itemized.
Lashes
Customization confirmed
Lashes are an official category; no complete first-party catalog was found.
Progression
More items can unlock
The reward-and-unlock loop is official, while values and eligibility remain unspecified.
Beauty Items Dex
| Name | Category | Type or effect | Source | Unlock state | Rarity | Cost | Verified | Checked | Details |
|---|---|---|---|---|---|---|---|---|---|
| Makeup options | Makeup | Painted look customization | Available category | Official scope | 2026-10-25 | Editor guide | |||
| Hair options | Hair | Hair and color customization | Available category | Official scope; color community reported | 2026-10-25 | Hairstyles | |||
| Lash options | Lashes | Lash customization | Available category | Official scope | 2026-10-25 | Lashes | |||
| Unlockable beauty items | Multiple or unspecified | Additional cosmetic options | Rewards, exact source not published | Unlockable | Official general claim | 2026-10-25 | Rewards |
The broad rows are not claims that the live editor uses those exact display labels. They reflect only categories and progression described publicly. Item-level names should be added when the official experience shows them clearly.
Add an item record
Capture the exact display name if the interface provides one. If no name appears, use a neutral temporary visual description and mark it as an observation, not an official title. Record the category and what visibly changes on the model.
For source, use only what the current interface or creator material establishes: default, reward, purchase, event, or another explicit route. If an option appears after a battle without an unlock message, the source is unknown. Sequence alone does not prove causation.
Record rarity only when the game visibly assigns a tier. Do not convert popularity, color, locked state, or personal preference into rarity. Record cost with its exact displayed unit and distinguish an earned in-game value from Robux before publishing it.
Verify unlock state
Unlock state can be account-specific. One player may have an item that another has not earned, so record the observed account state and date without publishing personal identifiers. A locked tile should not be assigned a requirement unless the UI states it.
When something unlocks, note the complete message and where the item then appears. Reopen the relevant category if the live flow allows it and confirm the new option is selectable. A result screen, inventory change, and creator statement together provide stronger evidence than a single unlabeled animation.
The Rewards guide explains how to separate displayed facts from assumptions about placements or repeated battles.
Compare items for a live theme
Choose based on the current theme and visual plan, not a claimed power rating. Makeup establishes color and detail; hair frames or covers the face; lashes adjust emphasis. Review the complete combination at normal scale.
No checked first-party source states that an item increases vote value, guarantees placement, or contributes directly to the global leaderboard. A rarer-looking or newly unlocked option can still conflict with a particular design.
Use the Theme Ideas guide to turn a prompt into a mood, palette, focal point, and frame. Use only items actually available to your account.
Treat purchases carefully
If the live game offers a purchase, read the current confirmation and unit. Roblox purchase flows can involve Robux, while game interfaces can also show earned values; never assume they are interchangeable. Do not publish a price observed without the date and exact item identity.
Check that the seller and experience context are official. Avoid third-party sites, account trading, “generators,” or scripts that promise items. No code or external redemption route should be trusted unless it is visibly supported by the official experience or creator channel.
The Codes page reports no publicly verified code system or active codes as of the current check.
Handle renamed, changed, or missing items
Keep dated observations. If an item’s label changes while the appearance remains similar, preserve both names and mark a possible rename until creator or repeated live context confirms it. If the appearance changes under the same name, keep before and after descriptions.
Do not mark an item removed after a single search. Check the correct category, account unlock state, current event or rotation context, and exact official universe. An update timestamp alone does not identify an item change.
Use Updates for named announcements and direct before-and-after evidence. Do not infer an item release from the [NEW THEMES] title banner.
Dex confidence levels
- Official scope: stated in the official experience description or creator-owned material.
- Live verified: reproduced in the exact official experience with date and context.
- Community reported: useful lead from a current direct gameplay source, awaiting first-party or live reproduction.
- Unverified: name, source, value, or effect is plausible but unsupported and should not be published as fact.
An entry can mix levels by field. For example, hair as a category is official, while a particular style name or unlock source can remain unverified.
Current unknowns
The complete item inventory, item names, quantities, rarity, prices, reward amounts, unlock requirements, event availability, trade or gifting behavior, and update history remain undocumented in the public first-party sources checked. No item score bonus or official “best item” list was found.
These are live-verification tasks, not blanks to fill by estimation. Include the exact Place ID, observation date, visible label, and source message when adding a record.